Phase Priorities
Framework at a glance
Opening
Build & Protect. Formation integrity is the only filter.
Middle Game
Attack & Convert. Once king is safe and formation stands.
End Game
Finish. Conversion speed is the only filter.
FSC runs FIRST — always. Before any defensive consideration, scan for checkmate in ≤3, forced material wins, and counter-attacks that win more than defense saves. Defense protocols apply only when no forcing advantage exists.
Tennis philosophy: An opponent's attack carries responsibility until it costs you material. Your job is to transfer that burden back, not absorb it. The CP formation is a latent responsibility generator.
Rock analogy: When a threat blocks the straight line, navigate around it at minimum energy cost. Every deviation must be the smallest possible cost to maintain the march.
Losing positions: Even when behind, the obligation is to find the best move — defined as maximising the cost the opponent must pay to convert. Extend the game. Create error opportunities.
King Uncastled · Center
f7 (White) · f2 (Black)
Bc4 + Ne5 + Qh5/Qf3
King Castled Kingside
h7 → g7
Ng5 + Qh5 / Qg4 + Be3
King Castled Queenside
a7 (primary)
Nb5 + dark-square bishop
At every move: (1) What is the next CP piece to place? Then (2) Does any current threat require a cure — and if so, does the cure advance or deviate from the formation? The cure that advances formation is always preferred.